Darkest Dungeon curio outcomes, item interactions and provisions for every region and expedition length.

Region
Length
Quest
Mode

Provisions

  • 12 Food
  • 2 Shovels
  • 1 Bandages
  • 1 Medicinal Herbs
  • 1 Skeleton Keys
  • 2 Holy Waters
  • 8 Torches

Total cost2,850

  • 1 Firewood
  • 12 Food
  • 6 Food
  • 3 Shovels
  • 2 Bandages
  • 2 Medicinal Herbs
  • 2 Skeleton Keys
  • 3 Holy Waters
  • 8 Torches
  • 5 Torches

Total cost4,625

  • 1 Firewood
  • 1 Firewood
  • 12 Food
  • 8 Food
  • 4 Shovels
  • 3 Bandages
  • 3 Medicinal Herbs
  • 3 Skeleton Keys
  • 4 Holy Waters
  • 8 Torches
  • 8 Torches

Total cost5,950

  • 12 Food
  • 2 Shovels
  • 1 Bandages
  • 3 Medicinal Herbs
  • 2 Skeleton Keys
  • 2 Holy Waters
  • 8 Torches
  • 2 Torches

Total cost3,600

  • 1 Firewood
  • 12 Food
  • 6 Food
  • 3 Shovels
  • 1 Antivenoms
  • 2 Bandages
  • 4 Medicinal Herbs
  • 3 Skeleton Keys
  • 3 Holy Waters
  • 8 Torches
  • 8 Torches

Total cost5,600

  • 1 Firewood
  • 1 Firewood
  • 12 Food
  • 8 Food
  • 4 Shovels
  • 1 Antivenoms
  • 3 Bandages
  • 5 Medicinal Herbs
  • 3 Skeleton Keys
  • 4 Holy Waters
  • 8 Torches
  • 8 Torches
  • 4 Torches

Total cost6,800

  • 12 Food
  • 3 Shovels
  • 2 Antivenoms
  • 2 Bandages
  • 1 Medicinal Herbs
  • 1 Skeleton Keys
  • 1 Holy Waters
  • 8 Torches

Total cost3,400

  • 1 Firewood
  • 12 Food
  • 6 Food
  • 4 Shovels
  • 1 Shovels
  • 3 Antivenoms
  • 3 Bandages
  • 2 Medicinal Herbs
  • 2 Skeleton Keys
  • 2 Holy Waters
  • 8 Torches
  • 5 Torches

Total cost5,575

  • 1 Firewood
  • 1 Firewood
  • 12 Food
  • 8 Food
  • 4 Shovels
  • 2 Shovels
  • 4 Antivenoms
  • 4 Bandages
  • 2 Medicinal Herbs
  • 2 Skeleton Keys
  • 3 Holy Waters
  • 8 Torches
  • 8 Torches

Total cost6,650

  • 12 Food
  • 3 Shovels
  • 2 Bandages
  • 2 Medicinal Herbs
  • 1 Skeleton Keys
  • 8 Torches

Total cost3,150

  • 1 Firewood
  • 12 Food
  • 6 Food
  • 4 Shovels
  • 1 Shovels
  • 4 Bandages
  • 3 Medicinal Herbs
  • 2 Skeleton Keys
  • 1 Holy Waters
  • 8 Torches
  • 5 Torches

Total cost5,325

  • 1 Firewood
  • 1 Firewood
  • 12 Food
  • 8 Food
  • 4 Shovels
  • 2 Shovels
  • 6 Bandages
  • 4 Medicinal Herbs
  • 3 Skeleton Keys
  • 1 Holy Waters
  • 8 Torches
  • 8 Torches

Total cost6,650

  • 12 Food
  • 3 Shovels
  • 1 Antivenoms
  • 3 Bandages
  • 1 Medicinal Herbs
  • 2 Holy Waters
  • 8 Torches
  • 6 The Blood

Total cost3,350+ The Blood (not sold)

Why these numbers? (estimate)
  • Short quest (ludo.guide): base short food, no firewood.
  • Torches don’t light the Courtyard; one stack for +3 ACC, hives, cocoons and mist.
  • 3 shovels: Pillars, Bloodflowers, Disturbing Diversion, Wine Crate.
  • Extra bandages: Bloodsuckers bleed. Holy water for Damned Fountains.
  • No skeleton keys. One stack of The Blood in case of Crimson Curse.

Sources: ludo.guide · Wiki: Courtyard · Wiki: Provisions

  • 12 Food
  • 3 Shovels
  • 1 Antivenoms
  • 3 Bandages
  • 2 Medicinal Herbs
  • 2 Holy Waters
  • 8 Torches
  • 6 The Blood

Total cost3,550+ The Blood (not sold)

Why these numbers? (estimate)
  • Short quest (ludo.guide): base short food, no firewood.
  • One stack of torches; shovels and bandages as for Burn the Hives.
  • Extra herb for Forgotten Delicacies (more food).
  • One stack of The Blood; the quest refills it and leftovers go home.

Sources: ludo.guide · Wiki: Courtyard · Wiki: Provisions

  • 12 Food
  • 3 Shovels
  • 2 Antivenoms
  • 3 Bandages
  • 2 Medicinal Herbs
  • 2 Holy Waters
  • 8 Torches
  • 6 The Blood

Total cost3,700+ The Blood (not sold)

Why these numbers? (estimate)
  • One of the shortest Courtyard quests (wiki): base short food, no firewood.
  • +1 antivenom and +1 herb for the boss fight (our guess).
  • Rest as for the other short Courtyard quests.

Sources: Wiki: Garden Guardian · Wiki: Courtyard · Wiki: Provisions

  • 12 Food
  • 12 Food
  • 12 Food
  • 4 Shovels
  • 2 Shovels
  • 4 Antivenoms
  • 6 Bandages
  • 4 Medicinal Herbs
  • 2 Holy Waters
  • 8 Torches
  • 6 The Blood
  • 6 The Blood
  • 6 The Blood

Total cost7,400+ The Blood (not sold)

Why these numbers? (from guides)
  • Food, shovels, bandages, herbs, antivenom, holy water: gamepressure’s Courtyard list (top of its ranges).
  • The Blood: three stacks (ludo.guide).
  • One stack of torches (wiki); gamepressure says “as many as you can carry”.
  • No firewood on epic quests. No skeleton keys: Baron doors use keys found inside.
  • Baron is weak to bleed, resists blight.

Sources: gamepressure · ludo.guide · Wiki: Courtyard · itemlevel.net

  • 12 Food
  • 12 Food
  • 12 Food
  • 4 Shovels
  • 2 Shovels
  • 4 Antivenoms
  • 6 Bandages
  • 4 Medicinal Herbs
  • 6 Holy Waters
  • 8 Torches
  • 6 The Blood
  • 6 The Blood
  • 6 The Blood

Total cost8,000+ The Blood (not sold)

Why these numbers? (from guides)
  • Same base list as the Baron (gamepressure).
  • Holy water: a full stack for the fight (ludo.guide); gamepressure says 1–2.
  • Enough shovels for the flower curios (ludo.guide).
  • One stack of torches, no firewood, no skeleton keys (wiki).

Sources: gamepressure · ludo.guide · Wiki: Courtyard · Wiki: Provisions

  • 12 Food
  • 12 Food
  • 12 Food
  • 4 Shovels
  • 2 Shovels
  • 4 Antivenoms
  • 6 Bandages
  • 4 Medicinal Herbs
  • 2 Holy Waters
  • 8 Torches
  • 6 The Blood
  • 6 The Blood
  • 6 The Blood

Total cost7,400+ The Blood (not sold)

Why these numbers? (from guides)
  • No Countess-specific list exists: gamepressure’s Courtyard list + three stacks of The Blood.
  • One stack of torches, no firewood, no skeleton keys (wiki).
  • Only inventory carries over if you leave and resume (costs an Invitation).

Sources: gamepressure · ludo.guide · Wiki: Courtyard · Wiki: Provisions

  • 4 Food
  • 2 Antivenoms
  • 2 Bandages
  • 2 Medicinal Herbs
  • 1 Skeleton Keys

Total cost1,500

Why these numbers? (estimate)
  • One wave, no boss, 20 kills (wiki). No corridors: no torches or shovels.
  • No firewood given; a little food for camping at Miller’s Hearth.
  • One key for the Stockpile curio. A few healing and cure items.
  • All counts are our guess.

Sources: Wiki: Farmstead · Steam discussion · gamepressure

  • 8 Food
  • 4 Antivenoms
  • 4 Bandages
  • 4 Medicinal Herbs
  • 2 Skeleton Keys
  • 3 Holy Waters

Total cost3,450

Why these numbers? (estimate)
  • A few waves, then The Miller (wiki). Deaths are permanent.
  • Food for one camp at Miller’s Hearth. No torches, shovels or firewood.
  • Holy water helps in the boss fight (gamepressure). Keys for the Stockpile.
  • All counts are our guess, about a third of the Endless advice.

Sources: Wiki: Farmstead · Steam discussion · gamepressure

  • 12 Food
  • 12 Food
  • 6 Antivenoms
  • 6 Antivenoms
  • 6 Bandages
  • 6 Bandages
  • 6 Medicinal Herbs
  • 6 Medicinal Herbs
  • 2 Skeleton Keys
  • 6 Holy Waters
  • 6 Holy Waters

Total cost10,000

Why these numbers? (from guides)
  • Two full stacks each of herbs, holy water, bandages, antivenom, plus up to 24 food (gamepressure).
  • Two keys for Stockpile curios. No torches, shovels or firewood (wiki).
  • A wipe loses the whole inventory: don’t overpack.

Sources: gamepressure · Wiki: Farmstead

Tips

Effective

  • Blight low resist
  • Crusader extra DMG vs. Unholy
  • Direct damage Few high PROT enemies

Ineffective

  • Bleeds high resist

Dangers

  • Bone spearman at low ranks
  • Stress dealers Bone Courtier, Cultist Acolyte and Madman
  • Books and bookshelves High risk of bad outcome

Effective

  • Bleed low resist
  • Houndmaster extra DMG vs. Beast
  • Scouting Specific map layouts

Ineffective

  • Blight high resist

Dangers

  • Swinetaur especially in the back rows
  • Swine chopper High bleed, hard to kill

Effective

  • Bandages Many curios + enemies inflicting bleeds
  • Antivenom Many curios + enemies inflicting blights
  • Shovels More walls
  • Holy waters Curios affecting quirks and stress positively

Dangers

  • Crone in the front rows
  • Ectoplasm can summon others
  • Rabid Gnasher Fast + deals bleeds and diseases

Effective

  • Medicinal herbs Curio, traps, debuff interactions
  • Shovels Curio interactions
  • Bandages Many bleed dealing enemies
  • Blight Low blight resistance + high PROT
  • Prot debuff Enemies with high PROT
  • Occultist Enemies mostly Eldritch

Ineffective

  • Bleed High bleed resistance

Dangers

  • Pelagic Groupers Deals lot of damages
  • Thrall Explodes and deals a lot of damages if left alive

Effective

  • The Blood Feeds Crimson Curse heroes and can change Curse stage. Bloodsucker drops alone won't keep them going, so bring stacks.↗
  • Bleed damage Bloodsuckers are weak to Bleed and resist Blight. Bleed-focused heroes (Hellion, Houndmaster, Jester, Highwayman, Flagellant) do well. The Baron is weak to bleed.↗
  • Torches = +3 ACC Torches don't change light in the Courtyard. They give the party +3 ACC for one battle, burn hives and cocoons, and clear Shifting Mist. One stack is usually enough.↗

Ineffective

  • Skeleton keys Using one on a Courtyard chest swaps its trinkets for random loot. Locked boss-map doors need keys found in the dungeon instead.↗

Dangers

  • Crimson Curse Spread by Bloodsuckers. It's hard to cure, causes erratic behavior, and lowers Bleed resistance. Beating the Baron, Viscount or Countess cures it for all heroes.↗
  • Bloodlight Fixed lighting that raises Stress and lowers Bleed resistance. Each square you travel also adds 1 Stress to a random hero.↗
  • The Fanatic Shows up after the first infection and hunts parties with many cursed heroes in regular dungeons, never inside the Courtyard.↗

Effective

  • Bleed/Blight and crits Use damage over time and crits so no corpses are left. Corpses become Crystalline Aberrations at round end.↗
  • Stun, debuff, dodge A safe party is Arbalest/Jester/Houndmaster/Occultist. Lean on stuns, debuffs and Dodge over raw damage, and kill one priority target per round.↗
  • Miller's Hearth The only place to camp, and you need food. Skeleton keys open the Stockpile for extra supplies.↗

Ineffective

  • Torches & shovels The light meter is replaced by lighting effects, and there are no obstacles. Leave torches and shovels at home.↗
  • Limited-use skills Avoid heroes who rely on limited-use skills (e.g. Flagellant) for long runs.↗

Dangers

  • Waves & The Miller Enemies respawn until about 10 kills per wave. Wave groups end with The Miller (Veteran, Endless group 2), then Fracture/Sleeper and random bosses.↗
  • Crystalline Aberrations Form from corpses at round end and explode for heavy damage and stress. Kill them fast.↗
  • Farmstead Miasma & wipes -10% healing received and +10% stress. A wipe in Endless Harvest loses inventory for good.↗

Curios

Ruins curios

  • Alchemy Table

    A partially intact set of experimental equipment.

    • Bare hands
      • 50%Blight
      • 25%Gold or gems
      • 25%Nothing
    • Torch
      • 100%Set light to 100
    • Medicinal Herb
      • 100%Gold or gems ×2
  • Altar of Light

    A small holy altar seems out of place against the backdrop of corruption.

    • Bare hands
      • 100%Buff 20 DMG until camp
    • Holy Water
      • 100%Buff 30 DMG until camp
  • Bookshelf

    A bookshelf full of old, leather-bound books.

    • Bare hands
      • 20%Scouting
      • 20%Stress +15
      • 13.3%Gain random positive quirk
      • 6.7%Gain random negative quirk
      • 20%Journal entry
      • 20%Nothing

    Source: Darkest Dungeon Wiki

  • Confession Booth

    A forsaken confession booth. It hasn't been used in years.

    • Bare hands
      • 50%Stress +15
      • 25%Gold or trinket
      • 25%Purge a negative quirk
    • Holy Water
      • 100%Stress heal 30

    Source: Darkest Dungeon Wiki

  • Decorative Urn

    An urn holds ashes of the departed.

    • Bare hands
      • 44%Gold or trinket ×2
      • 22%Blight
      • 7%Creeping Cough disease
      • 3%Random disease
      • 22%Nothing
    • Holy Water
      • 100%Gold or trinket ×2
    • Shovel
      • 100%Gain Guilty Conscience negative quirk

    Unverified: v1 odds are rounded (they add up to 98%); not yet checked against the wiki.

  • Holy Fountain

    An ornate fountain of holy purport.

    • Bare hands
      • 50%Heal 10 stress, cure status effect, heal 5 HP
      • 50%Gold or gems
    • Holy Water
      • 100%Heal 20 stress, cure status effect, heal 12 HP
  • Iron Maiden

    A rusty iron maiden stands against the wall, clasped shut.

    • Bare hands
      • 40%Any loot ×2
      • 20%Gain Claustrophobia negative quirk
      • 13%Tetanus disease
      • 6%Random disease
      • 20%Nothing
    • Medicinal Herb
      • 100%Any loot
  • Locked Display Cabinet

    There could be valuables left inside, but this cabinet is locked.

    • Bare hands
      • 50%Bleed ×2
      • 50%Blight
    • Skeleton Key
      • 100%Gold, gems or heirlooms ×2.5
    • Shovel
      • 100%Gold, gems or heirlooms ×2
  • Locked Sarcophagus

    An ornate sarcophagus. It's locked.

    • Bare hands
      • 50%Bleed ×2
      • 50%Blight
    • Skeleton Key
      • 100%Gold, gems or heirlooms ×1.5
    • Shovel
      • 100%Gold, gems or heirlooms
  • Sarcophagus

    An ornate sarcophagus. It is slightly ajar.

    • Bare hands
      • 60%Gold or heirlooms ×2
      • 20%Gain Thanatophobia negative quirk
      • 20%Nothing
  • Suit of Armor

    An antique suit of armor stands amidst the ruins.

    • Bare hands
      • 75%Buff 10 DODGE, 15% PROT until camp
      • 12.5%Gain Ruins Adventurer positive quirk
      • 12.5%Gain Ruins Tactician positive quirk

    Source: Darkest Dungeon Wiki

Warrens curios

  • Bone Altar

    A dark altar with skulls prominently on display. A strange power can be felt in its presence.

    • Bare hands
      • 100%Buff +15% DMG, +10 ACC, +5% CRT, Cure Status Effects ×2
  • Dinner Cart

    A cart of human remains. It looks much like a feeding trough. Disgusting.

    • Bare hands
      • 37.5%Food + gold or trinket
      • 25%Blight
      • 12.5%The Black Plague disease
      • 25%Nothing
    • Medicinal Herb
      • 100%Gold, food or trinket ×2

    Source: Darkest Dungeon Wiki

  • Makeshift Dining Table

    An oddly assembled dining table. There might still be food scraps around.

    • Bare hands
      • 25%Food + gold or supplies ×1
      • 25%Blight
      • 25%Tapeworm disease
      • 25%Nothing
    • Medicinal Herb
      • 100%Food + gold or supplies ×2

    Source: Darkest Dungeon Wiki

  • Moonshine Barrel

    A barrel that reeks of powerful liquors.

    • Bare hands
      • 33.3%Gold, food or supplies ×1
      • 33.3%Blight
      • 11.1%Gain Tippler negative quirk
      • 22.2%Nothing
    • Medicinal Herb
      • 100%Buff 30% DMG until camp

    Source: Darkest Dungeon Wiki

  • Occult Scrawlings

    Scrawlings written on what looks like stretched and tanned human flesh...

    • Bare hands
      • 33.3%Gain random positive quirk ×1
      • 25%Stress +25
      • 16.7%Gain random negative quirk
      • 25%Nothing
    • Holy Water
      • 100%Debuff 20 DODGE

    Source: Darkest Dungeon Wiki

  • Pile of Bones

    All that's left of a previous adventurer, perhaps.

    • Bare hands
      • 25%Any loot ×2
      • 25%Random disease
      • 25%Gain Bloodthirsty negative quirk
      • 25%Nothing
    • Holy Water
      • 100%Any loot ×2
  • Pile of Scrolls

    A bunch of scrolls. The cursive is sloppy and difficult to read.

    • Bare hands
      • 28.6%Scouting
      • 14.3%Stress +15
      • 9.5%Gain random positive quirk
      • 4.8%Gain random negative quirk
      • 14.3%Journal entry
      • 28.6%Nothing
    • Torch
      • 100%Purge a negative quirk

    Source: Darkest Dungeon Wiki

  • Rack of Blades

    A rack of dulled, rusty knives. They are covered in fresh blood.

    • Bare hands
      • 40%Gold, gems or food
      • 40%Bleed
      • 20%Nothing
    • Bandage
      • 100%Gold, gems or food ×1.5
  • Sacrificial Stone

    A stone used for ancient, barbaric rituals.

    • Bare hands
      • 50%Stress +50
      • 25%Purge a negative quirk
      • 12.5%Gain Warrens Explorer positive quirk
      • 12.5%Gain Warrens Scrounger positive quirk

    Source: Darkest Dungeon Wiki

Weald curios

  • Ancient Coffin

    An old coffin. It is slightly ajar.

    • Bare hands
      • 50%Gold or heirlooms ×2
      • 8.3%Gain Weald Adventurer positive quirk
      • 8.3%Gain Weald Explorer positive quirk
      • 33.3%Nothing

    Source: Darkest Dungeon Wiki

  • Beast Carcass

    Something has recently mutilated this creature...

    • Bare hands
      • 42.9%Food
      • 19%Random disease
      • 9.5%Rabies disease
      • 14.3%Gain Zoophobia negative quirk
      • 14.3%Nothing
    • Medicinal Herb
      • 100%Food ×2

    Source: Darkest Dungeon Wiki

  • Eerie Spiderweb

    A spiderweb with a strange glow to it. There might be something behind it.

    • Bare hands
      • 40%Gold, gems or trinket
      • 10%Gain Slow Reflexes negative quirk
      • 10%Gain Slowdraw negative quirk
      • 40%Nothing
    • Bandage
      • 100%Gold, gems or trinket ×1.5
  • Left Luggage

    Someone dropped this recently. Probably on the run. It has a lock on it.

    • Bare hands
      • 50%Any loot
      • 50%Blight
    • Skeleton Key
      • 100%Any loot ×3
    • Antivenom
      • 100%Any loot ×3
  • Mummified Remains

    Ancient remains. The body looks well preserved.

    • Bare hands
      • 40%Gold or trinket
      • 40%Blight
      • 20%Nothing
    • Bandage
      • 100%Gold or trinket ×2
  • Old Tree

    This tree has a huge hole in the trunk. Perhaps there's something inside...

    • Bare hands
      • 50%Any loot ×2
      • 25%Blight
      • 25%Nothing
    • Antivenom
      • 100%Any loot ×3
  • Pristine Fountain

    A beautiful fountain. It looks unaffected by the surrounding chaos.

    • Bare hands
      • 100%Stress heal 20
    • Holy Water
      • 100%Stress heal 30
  • Shallow Grave

    A grave, dug in haste.

    • Bare hands
      • 50%Blight
      • 50%Random disease
    • Shovel
      • 100%Gems or heirlooms ×3
  • Traveler's Tent

    Someone has camped here recently.

    • Bare hands
      • 37.5%Gold, supplies or heirlooms ×2
      • 37.5%Scouting
      • 12.5%Stress +25
      • 12.5%Nothing
  • Troubling Effigy

    An unsettling effigy erected in service to a mysterious god.

    • Bare hands
      • 18.7%Gain random positive quirk
      • 18.7%Gain random negative quirk
      • 18.7%Bleed
      • 9.4%Blight
      • 9.4%Stress +15
      • 25%Nothing
    • Holy Water
      • 100%Gain random positive quirk

Cove curios

  • Barnacle Crusted Chest

    A treasure chest blanketed in barnacles.

    • Bare hands
      • 50%Gold, gems, heirlooms or supplies ×2
      • 25%Bleed
      • 25%Nothing
    • Shovel
      • 100%Any loot ×3
  • Bas-Relief

    A puzzingly ancient sculpture of dizzying implication...

    • Bare hands
      • 66.7%Gain random positive quirk
      • 22.2%Gain random negative quirk
      • 11.1%Random disease
    • Shovel
      • 100%Stress +100

    Source: Darkest Dungeon Wiki

  • Brackish Tide Pool

    A pool of water cupped in smooth stone. Its color looks sightly off...

    • Bare hands
      • 75%Buff 33% Bleed, Blight, Disease and Debuff resist until camp
      • 25%Random disease
    • Antivenom
      • 50%Heal 5 HP
      • 50%Stress heal 6

    Source: Darkest Dungeon Wiki

  • Eerie Coral

    There is something odd about this coral.

    • Bare hands
      • 50%Stress heal 10
      • 25%Stress +25
      • 25%Nothing
    • Medicinal Herb
      • 100%Purge a negative quirk
  • Fish Idol

    A strange presence is felt near this statue of worship.

    • Bare hands
      • 50%Debuff -25% DMG, -10 ACC until camp
      • 50%Debuff -12 DODGE until camp
    • Holy Water
      • 100%Buff 18% DMG until camp

    Source: Darkest Dungeon Wiki

  • Fish Carcass

    A stuffed sea creature has washed ashore. Wonder that it ate...

    • Bare hands
      • 16.7%Gold, gems or supplies
      • 16.7%The Red Plague disease
      • 11.1%Blight
      • 5.6%Bleed
      • 50%Nothing
    • Medicinal Herb
      • 100%Gems or trinkets ×2, gems or gold, supplies ×2

    Source: Darkest Dungeon Wiki

  • Giant Oyster

    A live oyster. Who knows what value it hides...

    • Bare hands
      • 40%Gold or trinket ×2
      • 40%Bleed
      • 20%Nothing
    • Shovel
      • 100%Gold or trinket ×3
    • Dog Treats
      • 100%Buff 25 DODGE
  • Ship's Figurehead

    The figurehead emits a marvelous aura.

    • Bare hands
      • 66.7%Stress heal 25-30
      • 33.3%Buff 20% DMG, 4 SPD until camp

    Source: Darkest Dungeon Wiki

Courtyard curios

  • Pile of Strange Bones

    A heap of peculiar bones and dusty sinew litters the floor.

    • Bandage
      • 50%Any loot
      • 50%The Blood
    • The Blood
      • 100%Fight: Supplicant, Sycophant, Esquire
    • Bare hands
      • 50%Bleed
      • 20%Any loot + 16.7% The Blood ×2
      • 10%Crimson Curse
      • 20%Nothing

    Source: Darkest Dungeon Wiki

  • Bloodflowers

    The soil is soaked through with half-clotted blood which seemingly feeds these vital blooms.

    • Shovel
      • 100%Heirlooms x2 + any loot x1
    • Holy Water
      • 100%Stress +15
    • The Blood
      • 100%Nothing
    • Bare hands
      • 38.5%Stress +15
      • 23.1%Scouting
      • 15.3%Any loot + 16.7% The Blood ×2
      • 5.1%Tetanus disease
      • 2.5%Random disease
      • 15.3%Nothing

    Source: Darkest Dungeon Wiki

  • Damned Fountain

    A bubbling fountain spews crimson ichor from some damnable source.

    • Holy Water
      • 100%Stress heal 30
    • Torch
      • 100%Stress +5
    • Bare hands
      • 60%Bleed
      • 20%Crimson Curse
      • 20%Any loot + 16.7% Bleed ×2

    Unverified: Wiki loot row says 'Any Loot x2 + 16.7% Bleed'; may be a typo for The Blood (other Courtyard curios use '+16.7% The Blood'). Kept as written.

    Source: Darkest Dungeon Wiki

  • Disturbing Diversion

    Mouldering evidence of a society's depravity.

    • Shovel
      • 100%Heirlooms ×3
    • Bare hands
      • 40%Stress +25
      • 15%Random positive quirk
      • 15%Random negative quirk
      • 10%Any loot x2 + 16.7% The Blood x2
      • 20%Nothing

    Source: Darkest Dungeon Wiki

  • Forgotten Delicacies

    An anachronistic mixture of both rotted and fresh victuals adorn the cart.

    • Medicinal Herb
      • 100%Food x2 + gold/supplies x1
    • Bare hands
      • 20%Gold/supplies x4 + supplies x1 + 25% The Blood
      • 20%Negative quirk: Stress Eater
      • 20%Blight
      • 13.3%Crimson Curse
      • 6.7%Random disease
      • 20%Nothing

    Source: Darkest Dungeon Wiki

  • Hooded Shrew

    A mysterious figure, not fully human, not fully insect, kneels here on the ground.

    • The Blood
      • 100%Non-set trinkets ×2
    • Bare hands
      • 42.8%Stress +15
      • 28.5%Any loot
      • 7.6%Random disease
      • 14.2%Nothing

    Unverified: Wiki by-hand odds sum to 93.1%; an outcome (~6.9%) is likely missing on the wiki.

    Source: Darkest Dungeon Wiki

  • Throbbing Cocoons

    Shifting and bulging organisms hide behind translucent walls.

    • Torch
      • 100%Stress heal 30
    • Bare hands
      • 75%Fight: Supplicant, Sycophant, Esquire
      • 12.5%Any loot + 16.7% The Blood ×3
      • 12.5%Nothing

    Source: Darkest Dungeon Wiki

  • Thronging Hive

    The hive is twisted and unnatural - the work of cursed vermin.

    • Torch
      • 100%Any loot + 16.7% The Blood ×3
    • Bare hands
      • 75%Any loot + 20% The Blood ×2
      • 25%Bleed

    Source: Darkest Dungeon Wiki

  • Wine Crate

    You can see that some of the bottles are still intact.

    • Shovel
      • 100%Firewood
    • Antivenom
      • 100%Stress heal 30
    • Bare hands
      • 41.7%The Blood (33.3%) x2 + any loot x1 + gold/supplies x4
      • 16.7%Crimson Curse
      • 16.7%Negative quirk: Tippler
      • 8.3%Scouting
      • 8.3%Bleed
      • 8.3%Nothing

    Source: Darkest Dungeon Wiki

  • Wizened Shrew

    This appears to be an elderly but shunned member of this damned court.

    • The Blood
      • 100%Non-set trinkets ×3
    • Bare hands
      • 33.3%Scouting
      • 16.7%Random disease
      • 33.3%Nothing (strange ritual, 'results seem positive')
      • 16.7%Nothing

    Unverified: Wiki lists two separate 'Nothing' rows (33.3% + 16.7%); first one's flavor implies a positive effect but none is given.

    Source: Darkest Dungeon Wiki

  • Winemaker's Reserve

    Bottles of The Blood disguised as wine.

    Only during 'Gather the Blood' quest

    • Bare hands
      • 100%The Blood x3-5

    Source: Darkest Dungeon Wiki

  • Lost Treasure Box

    This chest must hold some kind of loot.

    Treasure room. Tip: a key swaps the trinkets for random loot.

    • Skeleton Key
      • 100%Heirlooms x2 + any loot x1
    • Bare hands
      • 100%Any loot x1 + non-set trinket x2 + gems x1

    Source: Darkest Dungeon Wiki

  • Trinket Chest

    Only during main Courtyard campaign (boss quests)

    • Skeleton Key
      • 100%Heirlooms x2 + any loot x1
    • Bare hands
      • 100%Set trinket

    Source: Darkest Dungeon Wiki

Farmstead curios

  • Corrupted Harvest

    Take up the axe. Blow off some steam.

    • Bare hands
      • 100%Party stress heal 60

    Source: Darkest Dungeon Wiki

  • Fresh Harvest

    Tantalizing provisions to renew a body.

    • Bare hands
      • 100%Heal 90% max HP

    Unverified: Wiki doesn't say if single hero or party (Plentiful Bounty explicitly says party); likely single hero.

    Source: Darkest Dungeon Wiki

  • Gleaming Shards

    Glittering crystals spill onto the ground.

    • Bare hands
      • 100%Comet Shards x5-15

    Source: Darkest Dungeon Wiki

  • Miller's Hearth

    The fireplace is slowly coming apart but looks functional.

    • Bare hands
      • 100%Camp (acts as firewood)

    Source: Darkest Dungeon Wiki

  • Plentiful Bounty

    Tantalizing provisions to renew our energies.

    • Bare hands
      • 100%Party heal 65% max HP

    Source: Darkest Dungeon Wiki

  • Rotted Fare

    Take up the hatchet. Blow off some steam.

    • Bare hands
      • 100%Stress heal 100

    Unverified: Wiki doesn't say single hero or party (Corrupted Harvest explicitly says party); likely single hero.

    Source: Darkest Dungeon Wiki

  • Stockpile

    Useful supplies for this harrowing journey.

    • Skeleton Key
      • 100%Food x6-12 + any supplies + trinket
    • Bare hands
      • 66.7%Laudanum, medicinal herbs or food
      • 33.3%Nothing

    Source: Darkest Dungeon Wiki

  • Mildred

    This anguished creature does not seem hostile, yet.

    • Bare hands
      • 100%Mildred's Locket trinket (first time); any trinket or shards after

    Source: Darkest Dungeon Wiki

Common curios (all base regions)

    • Bare hands
      • 100%Gold or gems ×2.5
    • Skeleton Key
      • 100%Special trinket or Puzzling Trapezohedron ×3
    • Bare hands
      • 75%Heirlooms
      • 25%Nothing
    • Bare hands
      • 60%Gold, gems or supplies ×1.5
      • 20%Scouting
      • 20%Nothing
  • Eldritch Altar

    A weird and unnatural statuette that appears to be an item of unholy worship.

    • Bare hands
      • 40%Stress +25
      • 10%Purge a negative quirk
      • 50%Nothing
    • Holy Water
      • 100%Purge a negative quirk

    Source: Darkest Dungeon Wiki

  • Heirloom Chest

    A chest with your family's sigil.

    • Bare hands
      • 75%Gold or gems ×2
      • 12.5%Bleed
      • 12.5%Blight
    • Skeleton Key
      • 100%Heirlooms ×3
    • Antivenom
      • 100%Heirlooms ×3

    Unverified: The wiki lists two variants: one gives heirlooms (key ×4, antivenom ×3), the other any loot (key ×3, shovel 66.7% ×2). v1 merged them.

    Source: Darkest Dungeon Wiki

    • Bare hands
      • 75%Gold
      • 25%Nothing

    Source: Darkest Dungeon Wiki

    • Bare hands
      • 100%Torch
  • Shambler's Altar

    It says: "The sacrifice of fire is the gate to ruin! Place a torch if you crave the void!"

    • Bare hands
      • 100%Nothing
    • Torch
      • 100%Summon Shambler
  • Unlocked Strongbox

    A long-forgotten strongbox sits on the cold stone floor, its contents unknown.

    • Bare hands
      • 75%Any loot ×2
      • 25%Blight
  • Stack of Books

    A stack of literary treasures in an unlikely location.

    • Bare hands
      • 22.2%Gain random positive quirk
      • 22.2%Stress +25
      • 11.1%Gain random negative quirk
      • 11.1%Decrease light by 25
      • 16.7%Journal entry
      • 16.7%Nothing
    • Torch
      • 100%Stress +100

    Source: Darkest Dungeon Wiki

Special & quest curios